![]() Unfortunately, to my knowledge no emulators with MSU1 support have a feature to set an emulated storage access delay. I think 10ms-100ms would be a good range.įirst of all, many thanks for each of your replies. I ran several experiments following the Polargames and Conn Unfortunately I don't own any third party system, but I own five Pal Super Nintendo (for most of them are early models), and six Super Famicom (SHVC models for most of them with all the known CPU/PPU1/PPU2 combinations). I have test to reproduce the issue with at least the Pal units to remove the "possible console problem" and I can say that I got the "no logo sound" on each units (I haven't test with Super Famicom, but I can do it if you think it could be relevant). Regarding the pins of my main Super Nintendo, I can say they are clean, but to be sure to eliminate that possibility, I have re clean all the pins (the removable slot on both sides and the pins attached to the PCB) with isopropanol. If it the core changed to the core of the second game you modified, then I guess you can't set cores to a per-game basis as you can with other options.I have a sound system but it's currently not used with my Super Nintendo and with my TV either. If it's still using the same core you selected the first time, then great, the process worked. Now, open the first game you modified and check what core it's using. If it's using a core you don't want, then change it to the one you want, then go back to Quick Menu and hit Save Game Override. Press Select + Start to enter RA's menu and check what core that game is using. Exit the game back to the SNESC's menu, and load a different game that is also supposed to load with RA and that you want to load with a different core. Press Select + Start to enter RA's menu and check if the core you selected is still selected. Press Down + Select to exit the game, then load the game again. You won't get a confirmation or anything, but that should save all modified options for that game only. Then go back to the root of the menu, go to "Quick Menu" and press on the "Save Game Overrides". In the root of the menu, go to "Load Core" and select the core you want to use for this game. ![]() If you already did that, then fine.ģ) Turn on the SNESC, load the game in question, press Select +Start to enter RA's menu. ![]() If you already did that, then fine.Ģ) Make sure that you add -retroarch in the commandline of the game you want to load with RA, otherwise it will load with the SNESC's regular emulator. You said you would like certain games to load with certain cores, right?ġ) Ok, drop Retroarch (RA) in Hakchi (HC) and add all the cores you want or need. I might have a solution to your multiple core issue. I spent like an hour going back and forth with the kernels bringing the SNES to factory settings because I thought I was doing an incorrect step somewhere. It should start a process and retroarch will be added and the install driver stuff will go away. Power off the SNES if it's on, hold reset and power it on again. What you have to do is just follow the same instructions. I then clicked on the install driver link (just as you did), and the black window that pops up lingered there forever. Since I thought that "holding reset while powering on" process was only done the first time, I kept cancelling that message and retroarch wouldn't get added. Now, when you drop retroarch on hakchi as the instructions say, the same message pops up again. It should install the driver there (which you said it already did). The first time you use hakchi, it asks to dump the original kernel and you have to do the whole holding reset while powering on deal. Hacked mine for the first time yesterday and I got stumped there too.
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