![]() Unfortunately, to my knowledge no emulators with MSU1 support have a feature to set an emulated storage access delay. I think 10ms-100ms would be a good range.įirst of all, many thanks for each of your replies. I ran several experiments following the Polargames and Conn Unfortunately I don't own any third party system, but I own five Pal Super Nintendo (for most of them are early models), and six Super Famicom (SHVC models for most of them with all the known CPU/PPU1/PPU2 combinations). I have test to reproduce the issue with at least the Pal units to remove the "possible console problem" and I can say that I got the "no logo sound" on each units (I haven't test with Super Famicom, but I can do it if you think it could be relevant). Regarding the pins of my main Super Nintendo, I can say they are clean, but to be sure to eliminate that possibility, I have re clean all the pins (the removable slot on both sides and the pins attached to the PCB) with isopropanol. If it the core changed to the core of the second game you modified, then I guess you can't set cores to a per-game basis as you can with other options.I have a sound system but it's currently not used with my Super Nintendo and with my TV either. If it's still using the same core you selected the first time, then great, the process worked. Now, open the first game you modified and check what core it's using. If it's using a core you don't want, then change it to the one you want, then go back to Quick Menu and hit Save Game Override. Press Select + Start to enter RA's menu and check what core that game is using. Exit the game back to the SNESC's menu, and load a different game that is also supposed to load with RA and that you want to load with a different core. Press Select + Start to enter RA's menu and check if the core you selected is still selected. Press Down + Select to exit the game, then load the game again. You won't get a confirmation or anything, but that should save all modified options for that game only. Then go back to the root of the menu, go to "Quick Menu" and press on the "Save Game Overrides". In the root of the menu, go to "Load Core" and select the core you want to use for this game. ![]() If you already did that, then fine.ģ) Turn on the SNESC, load the game in question, press Select +Start to enter RA's menu. ![]() If you already did that, then fine.Ģ) Make sure that you add -retroarch in the commandline of the game you want to load with RA, otherwise it will load with the SNESC's regular emulator. You said you would like certain games to load with certain cores, right?ġ) Ok, drop Retroarch (RA) in Hakchi (HC) and add all the cores you want or need. I might have a solution to your multiple core issue. I spent like an hour going back and forth with the kernels bringing the SNES to factory settings because I thought I was doing an incorrect step somewhere. It should start a process and retroarch will be added and the install driver stuff will go away. Power off the SNES if it's on, hold reset and power it on again. What you have to do is just follow the same instructions. I then clicked on the install driver link (just as you did), and the black window that pops up lingered there forever. Since I thought that "holding reset while powering on" process was only done the first time, I kept cancelling that message and retroarch wouldn't get added. Now, when you drop retroarch on hakchi as the instructions say, the same message pops up again. It should install the driver there (which you said it already did). The first time you use hakchi, it asks to dump the original kernel and you have to do the whole holding reset while powering on deal. Hacked mine for the first time yesterday and I got stumped there too.
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![]() Immerse yourself in a timeless exploration through a sprawling cave system filled with treasures, creatures, and brain-teasing puzzles. Relive the golden age of adventure gaming. It has been ported to just about every computer and console, played by millions, and inspired many other games, books, movies, and TV series. This groundbreaking game is considered one of the most influential in history, establishing conventions that have become standard in the adventure game genre. In 1980 she designed and developed the world’s first graphic computer game, Mystery House. ![]() If it was another adventure she wanted, she’d have to make her own. After finishing the game, and all 350 points achieved, she was ready for another adventure – a dilemma in 1979. Her mind was filled with imaginary neon mushrooms, misty underground lakes, a snappy bivalve mollusk, and a noticeably absent giant. She spent weeks playing the game, taking notes and mapping out the cave, as it was revealed through the textual descriptions in game. She first played the game in 1979 and was instantly hooked. Years later, Don’s expansion became the most accessible and the definitive version of Colossal Cave Adventure.Įnter Roberta Williams. He layered in more fun, fantasy, puzzles, and a vexing 350-point system. Shortly thereafter, the code-prankster, Don Woods, discovered the game on the ARPANET and expanded the cave. Family cave exploration is at the heart of this game. Will Crowther based his design on detailed cave maps he’d made with his wife, Patricia, of the Bedquilt section of Kentucky’s Mammoth cave. Developed in the mid-1970’s by amateur cave spelunker, this classic text-adventure was originally crafted as a way for a father to entertain his two young daughters. This is a faithful, unchanged tribute to the original game design. Through cunning trial-and-error you will crawl through tight squeezes, encounter impressive caverns, collect inventory, locate treasure, thwart dwarf attacks, all while keeping your eye on the score before your lamp goes out.ĭust off your vintage Colossal Cave maps from the 70s or 80s, they'll still work like a charm. ![]() The great grandpappy of adventure games will test you and tickle your problem-solving skills as you unearth its plot and secrets. Embark on a timeless journey through a sprawling cave system packed with treasures, creatures, mazes, and wits-defying puzzles. Chicago Mercantile Association: Certain market data is the property of Chicago Mercantile Exchange Inc. Market indices are shown in real time, except for the DJIA, which is delayed by two minutes. "A lot of people sign them without thinking, 'I could be put out of my house.'" ![]() " are counterintuitive and much more complicated than regular mortgages, which are complicated enough," said Constantine-Davis. HUD declined to comment because the case is not settled. What that remedy may be has not been determined. The judge in the case found for the plaintiffs and asked HUD to find a solution. Related: American Dream homes: What you'll pay in 10 cities court to prevent the evictions of surviving spouses. ![]() "We heard from a lot of surviving spouses getting evicted from their houses lots of folks didn't even know they were taken off the deed and found out when their spouse died," said Jean Constantine-Davis, an attorney with AARP, which sued the Department of Housing and Urban Development, which oversees FHA, in a U.S. When the spouse on the deed dies or moves into a care facility, lenders take possession of the home - often leaving the spouse out in the cold. A 62-year-old, for example, may only be able to get a payout of about $140,000 on a $300,000 home, while a 73-year-old would get $147,000 and an 82-year-old $163,000, according to a National Reverse Mortgage Lenders Association calculator. Cash benefits are based on a borrower's life expectancy. One big issue the new rules don't address, however, is that many couples take out reverse mortgages in the name of the older of the two spouses, in order to maximize payouts. If borrowers run a risk of defaulting, they are required to fund escrow accounts to cover the property taxes and other routine expenses on the home. The new rules now require lenders to make sure borrowers have sufficient enough income from Social Security, pensions and other savings in order to afford both living expenses and these charges. In addition, borrowers still have to keep paying annual property taxes, homeowners insurance and any homeowner's association bills, those recurring expenses that got many homeowners into trouble in the past. At the current interest rate of about 5% for a reverse mortgage, plus the service charge and insurance, a lump sum mortgage balance of $100,000 would increase by about 6.6% a year and the debt would double in 11 years to $200,000.Īll of this counts against the residual value of the home, so there's less left for the estate when the home is finally sold to pay off the mortgage after the borrower either passes away or moves out. In addition, lenders tack on interest charges every month, plus a servicing charge of up to $35 a month and an annual FHA insurance premium of 1.25% of the mortgage balance. There's a 2.5% origination fee on the first $200,000 borrowed for some loans, an upfront mortgage insurance fee of 2%, and a host of other fees that can push the extra costs to $15,000 or more for a $200,000 loan.Ĭalculator: How much will I need for retirement? "You could live to 103 and still get payments," said Peter Bell, CEO of the National Reverse Mortgage Lenders Association (NRMLA). Even if payments - plus interest - to the borrower exceed the value of the home, the payments keep coming. Monthly payments usually work out better anyway, especially for those who live longer. ![]() ![]() So the payout on a $140,000 reverse mortgage would go down to $125,000 or so if the borrower chooses a lump sum. Homeowners who choose the lump sum option could see their payouts reduced by 10% to 18%, depending on underwriting factors. 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